Creating a development installation¶
Running the application requires a number of components to be installed and configured properly. The following commands assume a Debian-based Linux distribution.
Stack overview¶
OHMG uses the Django web framework for URL routing, auth, and the ORM, and Django Ninja to create an API.
The frontend incorporates many independently built Svelte components, using OpenLayers for all map interfaces. OpenStreetMap and Mapbox are the basemap sources.
Other components include:
- Postgres + PostGIS
- Database
- GDAL
- A dependency of PostGIS, and also used directly for all warping/mosaicking operations.
- Celery + RabbitMQ
- Background task management (a handful of loading/splitting/warping processes run in the background)
- TiTiler
- Tileserver for COGs (Cloud Optimized GeoTIFFs)
System dependencies¶
You will need a few system packages.
Extra dependencies helpful during development:
Note
3.5 is the minimum GDAL version that the app requires, so the system gdal installation must be >= or higher than that, however, the version of the Python bindings must be <= to the system version. While pinning a specific Python version is easy, anticipating the exact system gdal across distros is trickier (Debian 13: 3.10.3, Debian 12: 3.6.2, Ubuntu 24: 3.8.4, etc.). The solution here is to install whatever GDAL comes with the distro, and pin the Python bindings in pyproject.toml very low (between 3.5 and 3.6), to ensure maximum liklihood of a smooth installation.
Install the Django app¶
Get the source code¶
Clone the repo and enter the local directory
Install with uv¶
First, install uv, an all-in-one Python version and package manager.
With uv installed, run this command inside the cloned repo:
This will:
- Install the proper version of Python
- Create a new virtual environment in
.venv - Install all Python dependencies into that environment.
Next, install pre-commit hook (if you will be writing code)
Use the .env.example to create your .env file
See environment variables for more information.
Initialize database¶
In your running Postgres instance, create a database like this
psql -U postgres -c "CREATE USER ohmg WITH ENCRYPTED PASSWORD '$DB_PASSWORD'"
psql -U postgres -c "CREATE DATABASE oldinsurancemaps WITH OWNER ohmg;"
psql -U postgres -d oldinsurancemaps -c "CREATE EXTENSION PostGIS;"
Run migrations and create admin user to access the Django admin panel (and login to the site once it's running)
Load a few other fixtures with some default objects:
python manage.py loaddata default-region-categories
python manage.py loaddata default-layerset-categories
python manage.py loaddata default-navbar
Alternatively, if you have set all of the DATABASE_* variables in .env, you can use the included script to perform all of the actions described above:
The superuser created by this script is username: admin, password: admin.
Load test data into database (optional)
Frontend assets¶
There are a few js and css plugins that must be downloaded to the local static directory:
The frontend uses a suite of independently built svelte components. First install pnpm: https://pnpm.io/installation. Then:
During development use the following command to auto-build the components and reload your browser.
You can also use the --configComponent argument to only build the specific component(s) that you are working on, which greatly improve the development experience. You can pass that argument a comma-separated list of component names as well:
In production, use the build command instead, and then Django's collectstatic to consolidate all static assets.
This bash script combines all steps into one:
Run Django dev server¶
You can now activate the virtual environment and then run the django dev server:
and view the site at http://localhost:8000.
However, a few more pieces need to be set up independently before the app will be fully functional. Complete the following sections and then restart the dev server so that any new .env values will be properly acquired.
Note
You can also skip the virtualenv activation and use uv to run management commands like this:
Rabbit + Celery¶
In development, RabbitMQ can be run via Docker like so:
docker run --name rabbitmq --hostname my-rabbit \
-p 5672:5672 \
-p 15672:15672 \
-e RABBITMQ_DEFAULT_USER=username \
-e RABBITMQ_DEFAULT_PASS=password \
--rm \
rabbitmq:3-alpine
For convenience, this command is in the following script:
Once RabbitMQ is running, update .env with the RABBITMQ_DEFAULT_USER and RABBITMQ_DEFAULT_PASS credentials you used above when creating the container.
Now you are ready to run Celery in development with:
TiTiler¶
TiTiler can also be run via Docker, using a slightly modified version of the official container (it is only modified to include the WMS endpoint extension):
docker run --name titiler \
-p 8008:8000 \
-e PORT=8000 \
-e MOSAIC_STRICT_ZOOM=False \
-e WORKERS_PER_CORE=1 \
--rm \
-it \
ghcr.io/mradamcox/titiler:0.26.0-ohmg
Or the same command is wrapped in:
This will start a container running TiTiler and expose it to localhost:8008.
Make sure you have TITILER_HOST=http://localhost:8008 in .env (see environment variables).
You need a atatic file server¶
During development, a separate HTTP server must be used to supply TiTiler with COG endpoints, because the Django dev server does not serve HTTP range requests (more on this here and here). The easiest workaround is to use node's http-server.
From within the repository root (alongside the uploaded directory) run:
All COGs will now be accessible at http://localhost:8080/uploaded/.
Make sure you have LOCAL_MEDIA_HOST=http://localhost:8080 in .env. LOCAL_MEDIA_HOST is a prefix that will be prepended to any uploaded media paths that are passed to TiTiler.
In production, you will already be using a webserver for static files so you will not need to use http-server. In this case, remove LOCAL_MEDIA_HOST from .env or set it to ''.
Running tests¶
All tests are stored in ohmg/tests. Make sure you have installed dev requirements, then run:
To skip the tests that make external calls to the LOC API, use the following command. Keep in mind that coverage numbers will be lower when you skip tests.
Load the Place scaffolding¶
Load all the place objects to create geography scaffolding (this will take a minute or two)
Environment variables¶
section in progress